A small puzzle game about assigning rules to colors.

NOTE: To proceed to the next level, press `z`/`Enter` keys or press the "play" button on screen. The full controls are listed below

Controls

  • Move up/left/down/right with `w`/`a`/`s`/`d` keys, the up/left/down/right arrow keys, or by swiping up/left/down/right.
  • Confirm or start the next level with `z`/`Enter` keys or by clicking the "play" button on screen.
  • Cancel or exit the level with `x`/`Backspace` keys or by clicking the "x" or "home" button on screen.
  • Undo an action by with `c`/`u` keys or by clicking the "undo" button on screen.
  • Restart the current level with `v`/`r` keys or by clicking the "rewind" button on screen.

Source Code

The code is hosted on Gitlab here.

Credit

The music is "Lines of Code" by Trevor Lentz, licensed under CC BY-SA 3.0.

Gameplay code and all other assets were made by Mason Cutting (gcmas@proton.me).

All gameplay code and assets (i.e., everything in `./scm` and `./asset`) were made during the jam. The `Makefile`, `rlbind.scm`, and C code (i.e., everything in `./src`) were created as general-purpose tools before the start of the jam.

The following tools and libraries were used:

StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorgcmas
GenrePuzzle
Tags2D, Pixel Art, Short, Sprites, Top-Down

Download

Download
ghosthop-linux.tar.gz 8.6 MB
Download
ghosthop-windows.tar.gz 8.6 MB
Download
ghosthop-source.tar.gz 14 MB

Install instructions

To play the Linux or Windows builds, extract the `ghosthop-linux.tar.gz` or `ghosthop-windows.tar.gz` archive and run `./ghosthop` or `.\ghosthop.exe`, respectively, from the game root directory.

Comments

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(+1)

Are you open to pull requests ? I got the game compiled and running under macos(M1/silicon).

Yeah, pull requests are welcome. Great to hear you were able to get it working on macos.

(+1)

Well done on winning the lisp game jam! This is a really fun game!

Thanks! Glad you enjoyed it

how to solve 1-3 mission?

ahh understand